\documentclass[../main.tex]{subfiles} \begin{document} \section{System T}% \label{sec:systemt} System~T is a simply-typed lambda calculus. The types are naturals \nat{} and functions \(A \to B\). On top of the function abstraction and application operators, we have \zero{} and \suc{} for zero and successor, as well as \primreckw{}, the primitive recursor. \Cref{fig:syst-typing} shows the typing judgements, where \(\judgement{\Gamma}[T]{t}{A}\) means that \(t\) is System~T term of type \(A\) in context \(\Gamma\), and \cref{fig:syst-eq} the equational theory. \begin{figure} \[ \begin{array}{ccc} \begin{prooftree} \hypo{x : A \in \Gamma} \infer1{\judgement{\Gamma}[T]{x}{A}} \end{prooftree} & \begin{prooftree} \hypo{\judgement{\Gamma, x : A}[T]{t}{B}} \infer1{\judgement{\Gamma}[T]{\lambda x. t}{A \to B}} \end{prooftree} & \begin{prooftree} \hypo{\judgement{\Gamma}[T]{f}{A \to B}} \hypo{\judgement{\Gamma}[T]{t}{A}} \infer2{\judgement{\Gamma}[T]{f~t}{B}} \end{prooftree} \\\\ \begin{prooftree} \infer0{\judgement{\Gamma}[T]{\zero}{\nat}} \end{prooftree} & \begin{prooftree} \hypo{\judgement{\Gamma}[T]{t}{\nat}} \infer1{\judgement{\Gamma}[T]{\suc~t}{\nat}} \end{prooftree} & \begin{prooftree} \hypo{\judgement{\Gamma}[T]{t}{\nat}} \hypo{\judgement{\Gamma}[T]{u}{A}} \hypo{\judgement{\Gamma, x : A}[T]{v}{A}} \infer3{\judgement{\Gamma}[T]{\primrec{t}{u}{(x.v)}}{A}} \end{prooftree} \end{array} \] \caption{Typing judgements for System~T}\label{fig:syst-typing} \end{figure} \begin{figure} \begin{align*} (\lambda x. t)~u &= \sub{t}{x/u} \\ \primrec{\zero}{u}{(x.v)} &= u \\ \primrec{(\suc~t)}{u}{(x.v)} &= \sub{v}{x/\primrec{t}{u}{(x.v)}} \end{align*} \caption{Equational theory for System~T}\label{fig:syst-eq} \end{figure} Types in System~T are usually presented as binary trees, with branches representing arrows and leaves being \(\nat\). An alternative presentation is \emph{argument form}~\cite{DBLP:books/sp/LongleyN15}. Notice that all types can be written in the form \(A_1 \to \cdots \to A_n \to \nat\) for some unique list of argument types \(A_i\). We can therefore represent a type by its list of arguments. For example, the type \(\nat\) has argument form \(\epsilon\) (the empty list), and the type \(\nat \to \nat \to (\nat \to \nat) \to \nat\) has argument form \([\epsilon, \epsilon, [\epsilon]]\). All System~T types are inhabited.\@ \nat{} is inhabited by zero, and any function type is inhabited when its codomain is inhabited by taking the constant function. \subsection{Strategies for Encoding Inductive Types}% \label{subsec:encoding-strategies} Inductive types are a useful programming abstraction that is missing from System~T. If we are to effectively encode an inductive type, there are three operations we would like to use: \begin{enumerate} \item constructors to form values of an inductive type; \item folding to fully consume an inductive value; \item pattern matching to support iterating on multiple values simultaneously \end{enumerate} As a concrete example, consider the pseudocode in \cref{lst:tree-eq} for comparing whether two binary trees are equal. We use a fold to create an equality predicate out of \systemtinline{tree1}. When \systemtinline{tree1} is a leaf, we pattern match on the other tree to see if it is also a leaf. If \systemtinline{tree1} is instead a branch, we obtain equality predicates for its two subtrees by the induction principal. We again pattern match on the other tree and test equality recursively when it is also a branch. \begin{listing} \begin{systemt} let equal tree1 tree2 = let go = fold tree1 with Leaf k => fun t => match t with Leaf n => k == n | Branch _ _ => false | Branch eql eqr => fun t => match t with Leaf _ => false | Branch l r => eql l && eqr r in go tree2 \end{systemt} \caption{Pseudocode for determining equality of two binary trees.}\label{lst:tree-eq} \end{listing} In the remainder of the section we outline four different strategies for encoding inductive types within System~T. We judge each encoding on: if it can encode inductive types with higher-order data such as functions; if it is a local, simply-typed transformation that does not require polymorphism or a global program analysis; how easy it is to hand write the three fundamental operators. As you can see from the summary in \cref{tbl:encodings}, each strategy is lacking in some regard. \begin{table} \caption{Comparison of encoding strategies for inductive types within System~T. The first two columns assesses whether a strategy works for higher-order types and is a local, simply-typed transformation. The remainder indicate whether it is ``easy'' (\ding{51}) or possible (\ding{81}) to hand write the constructors, fold and pattern matching respectively.}\label{tbl:encodings} \begin{tabular}{lccccc} \toprule Strategy & Higher Order & Local & Constructors & Fold & Pattern Match \\ \midrule G\"odel & \ding{55} & \ding{51} & \ding{51} & \ding{81} & \ding{51} \\ Church & \ding{51} & \ding{55} & \ding{51} & \ding{51} & \ding{81} \\ Eliminator & \ding{51} & \ding{51} & \ding{51} & \ding{55} & \ding{51} \\ Heap & \ding{51} & \ding{51} & \ding{81} & \ding{81} & \ding{51} \\ \bottomrule \end{tabular} \end{table} \subsubsection*{G\"odel Encodings} G\"odel encodings represent inductive data types as natural numbers. It is well-known that there are pairing functions, bijections from \(\mathbb{N} \times \mathbb{N}\) to \(\mathbb{N}\), that are primitive recursive. We can use these functions to encode inductive types as pairs of tags and payloads, such that every constructor has a unique tag. Writing \(\tuple{\cdot, \cdot}\) for a chosen pairing function, we can encode the binary tree constructors as \begin{align*} \mathsf{leaf}(n) &\coloneq \tuple{0, n} \\ \mathsf{branch}(l, r) &\coloneq \tuple{1, \tuple{l, r}}. \end{align*} One can pattern match on G\"odel encodings by using the unpairing part of the bijection to split a value back into the tag and payload. One major limitation of G\"odel encodings is that they cannot represent higher-order data such as functions. The defining trait of G\"odel encodings is that they represent data by natural numbers. As function types cannot be encoded as naturals, we cannot encode functions. We also cannot use a syntactic representation of functions; \textcite{Squid:unpublished/Bauer17} proves there is no System~T term that can recover a function from its syntax. Another difficulty with G\"odel encodings is implementing the fold operation. We require our chosen pairing function to be monotonic so that an inductive value is ``large enough'' to iterate over. To fold a target into the motive type \(A\), we use primitive recursion to construct a function from encodings into \(A\). The intent is that the \((n+1)\)-th stage of recursion will correctly fold a target with encoding \(n\). There are no expectations for the base case for the recursion, so we can use an arbitrary value. For the successor case, we use pattern matching to deconstruct the function input into its tag and payload. We can use the induction hypothesis to fold over inductive components in the payload. Using the induction hypothesis gives a correct value, as a monotonic pairing function ensures each inductive component is smaller than the function input we are currently working on. We then apply the appropriate branch for the constructor we have. Below is the fold over binary trees. \[ \dofoldmatch*[t]{t}{ \mathsf{leaf}(n). f(n); \mathsf{branch}(x, y). g(x, y) } \coloneq \dolet{go}*{ \doprimrec*{t}{\arb}{h}{ \lambda i. \domatch*{i}{ \mathsf{leaf}(n). f(n); \mathsf{branch}(l, r). g(h(l), h(r))}} }*{go~t} \] \subsubsection*{Church Encodings} Typically used in untyped settings, Church encodings represent data by their fold operation. For example binary trees are Church encoded by the type \(\forall A. (\nat \to A) \to (A \to A \to A) \to A\). The first argument describes how to deconstruct leaves, and the second applies the inductive step on branches. This encoding makes implementing fold trivial. Constructors for the inductive types are also simple to encode, as demonstrated by the following example: \begin{align*} \mathsf{leaf}(n) &\coloneq \lambda l, b.~l~n & \mathsf{branch}(x, y) &\coloneq \lambda l, b.~b~(x~l~b)~(y~l~b) \end{align*} Whilst Church encodings are great for representing folds and constructors, pattern matching becomes more challenging. The most general strategy is to use the fold to recover a sum over the possible constructors, and then eliminate this using the branches of the pattern match. For example, we would fold a binary tree into the sum \(\nat + T \times T\), representing leaves and branches respectively, and then pattern match on this sum. We detail this in \cref{fig:church-pm} \begin{figure} \[ \domatch*[t]{t}{ \mathsf{leaf}(n). f(n); \mathsf{branch}(x,y). g(x, y) } \coloneq \dolet[t]{\roll}*{ \lambda x. \domatch*[t]{x}{ \mathsf{Left}(n). \mathsf{leaf}(n); \mathsf{Right}(x, y). \mathsf{branch}(x, y)} }{x}*{ \dofoldmatch*{t}{ \mathsf{leaf}(n). \mathsf{Left}(n); \mathsf{branch}(x, y). \mathsf{Right}(\roll~x, \roll~y)} }*{ \domatch*{x}{ \mathsf{Left}(n). f(n); \mathsf{Right}(x, y). g(x, y)} } \] \caption{How to perform pattern matching on binary trees for Church encodings. We assume we have an encoding for sums with pattern matching.}\label{fig:church-pm} \end{figure} You may have noticed that this encoding included a type quantification---in general, one must use polymorphism to fully represent Church encodings. To avoid polymorphism requires a global analysis, replacing the polymorphic bound with a (hopefully) finite product of possible consumers. \subsubsection*{Eliminator Encodings} This encoding strategy generalises Church encodings. Rather than encoding inductive types by their folds, eliminator encodings represent inductive types as a product of all their (contravariant) consumers. For example, if we know the only operations we will perform on a binary tree are finding the sum of all leaves and the depth of the tree. We can encode the binary tree as a pair \(\nat \times \nat\), where the first value is the sum and the second is the depth. In this encoding, the constructors eagerly compute the results of eliminators. With our sum and depth example, we encode the constructors by \begin{align*} \mathsf{leaf}(n) &\coloneq \tuple{n, 1} & \mathsf{branch}(x, y) &\coloneq \tuple{x.0 + y.0, \suc~(x.1 \sqcup y.1)} \end{align*} using \(k \sqcup n\) to compute the maximum of two naturals. We can easily encode the specified eliminators too; simply take the corresponding projection from the product. Another benefit of eliminator encodings are that the constructors are extensible. As no information about exactly which constructor was used remains in the encoded type, we are free to add some interesting constructors. For example, we can add the constructor \(\mathsf{double}\) that doubles the value of each leaf: \[ \mathsf{double}(x) \coloneq \tuple{2 \cdot x.0, x.1} \] Eliminator encodings inherit the weaknesses of Church encodings. Defining an arbitrary fold requires polymorphism. Pattern matching is also impossible in the general case. With our sum and depth example, we have no way of knowing whether the value representing a tree came from a leaf or branch as we deliberately forget this information. \subsubsection*{Heap Encodings} This encoding strategy is a crude approximation of a heap of memory. Given an indexing type \(I\), an inductive type is a triple of a \emph{recursive depth}, a \emph{root index}, and an \(I\)-indexed \emph{heap} of values. Instead of storing recursive values ``in-line'', one stores an index to its place in the heap. Consider the binary tree \(\mathsf{branch}(\mathsf{branch}(\mathsf{leaf}(1), \mathsf{leaf}(2)), \mathsf{branch}(\mathsf{leaf}(3), \mathsf{branch}(\mathsf{leaf}(4), \mathsf{leaf}(5))))\), depicted diagramatically in \cref{fig:box-pointer:tree}. The recursive depth of the tree is four, as there are at most four nested constructors (e.g.\ the path from root to the value five). \Cref{fig:box-pointer:heap} gives a representation of the heap used to store this tree. Each constructor has its own place in the heap. Leaves store the value of the leaf; branches store the indices of the two inductive components. Like Church encodings, this encoding relies on having an encoding for sums in order to store the data for different constructors within a single type. \TODO{ \begin{itemize} \item create box-and-pointer diagram \end{itemize} } The recursive depth is essential for the fold operation. We iteratively construct a heap of values; the recursive depth is an upper bound on the number of steps it takes to converge on the ``true'' result of the fold. For recursive depth zero, we return an arbitrary value at each index. As no inductive value is made from applying zero constructors, we have no soundness obligations. For the successor case, at any given index we look up the constructor and payload in the heap. We use the induction hypothesis to replace inductive components with their final values, and then apply the appropriate fold branch. \[ \dofoldmatch*{t}{ \mathsf{leaf}(n). f(n); \mathsf{branch}(x, y). g(x, y) } \coloneq \dolet {\tuple{depth, root, heap}}{t} {go}*{ \doprimrec*{depth} {\arb{}} {h}{\lambda i. \domatch*{heap~i}{ \mathsf{Left}(n). f(n); \mathsf{Right}(j, k). g(h~i, h~j)}}} *{go~root} \] Roll is harder to encode as it involves merging several heaps into one. The basic idea is that the indices for the new heap have to contain both which inductive component to recurse in to and the index within that component's heap. Pointers in payloads in the component's heap are then ``fixed up'' as appropriate. One also needs a special index to refer to the payload of the new root. \end{document}